The game received average reviews on the review aggregation website Metacritic. The PAL release in March 2005 was available as a standalone game as well as the aforementioned bundle. in November 2004, it was bundled with the EyeToy. For example, when a player is flying, the music will change to a slower, more relaxed version of the song. The audio changes according to what the player is doing in the game. The soundtrack was performed by Apollo 440. Originally the game was designed to use the EyeToy accessory and gloves of bright green and orange to help the EyeToy read the motion of the player's hand, however, the gloves were no longer required for the final design. A high effort was put into the music and sound effects. Harmonix decided to make the tricks use simple gestures that players can easily do. One of the tasks that Harmonix focused on was how much physical effort was required to control the character. The game was inspired by modern snowboard and skateboard culture. There are a total of 5 tracks:ĮyeToy: AntiGrav was developed by Harmonix. In Style mode, the objective is to get the highest score possible by performing tricks, grinding on rails, and hitting targets by reaching over to them.
![ps2 eye toy skate game ps2 eye toy skate game](https://gamefabrique.ru/storage/screenshots/ps2/eye-toy-groove-05.png)
Speed mode is a standard race in which the player must reach the finish line and compete with other computer-controlled racers. In EyeToy: AntiGrav the player controls a Hoverboard racer. Gameplay of EyeToy: AntiGrav 's Speed mode